![]() ![]() Your choice doesn’t really affect the story, but it does change how you play. You get to choose which of the unfortunate dark races you will represent, but will fight for the… good of all three. But without Dark, there is no purpose for Light. The forces of The Light have all but destroyed those of the dark, taking out the last remaining strongholds of the Orcs, Demons and Undead in one fell swoop. In fact, one could argue that it is - because - of all the good you did that your allegiances have turned - they had to. Can it get away with yet another level-makeover?Īfter having spent 6 years playing King’s Bounty as a do-gooder, you finally get to spend time on the dark side. King’s Bounty: Dark Side is looking to repeat that trick. While gameplay remained almost identical with every iteration, the differences in scenery kept the games fresh enough to keep fans interested. Successfully resurrected with King’s Bounty: The Legend back in 2008, publisher 1C has supplied us with a steady stream of addons and sequels. Really, Might & Magic: Heroes doesn’t look so bad knowing that it was originally called King’s Bounty. ![]() But then I learned that the series went through a worse transformation than a simple reordering of words. Likewise, your character has a spellbook that can be used to cast magic to your advantage.I love to complain at Ubisoft for their decision to rename Heroes of Might & Magic to Might & Magic: Heroes, it’s a dumb name for a great series. Additionally, some units have special abilities such as healing, taunting, and AoE spells. You’ll use them to attack foes, and you can even see the obstacles or terrain features depending on your location. Turn-based tactical combat follows where you’ll move your units on a hex-based grid. ![]() Instead, you’ll engage in battles during quests or while exploring the world. Now, your hero doesn’t actually fight directly on the battlefield. Although you can mix and match freely according to your needs, units that follow the same alignment confer morale boosts. Finesse units, meanwhile, are elementals and golems, and most Power-type units consist of dwarves and animals. There are Order units such as knights, mages, and healers, as well as Anarchy units like mercenaries, assassins, and the undead. In King’s Bounty II, you’ll recruit units to your army and they, too, belong to a particular ideal/alignment. To cap it off, the UI has a lot of clutter (i.e., control tooltips and resources) that can’t be toggled off for a cleaner look. I did notice rendering issues when looking at textures close up. The downside is that textures, even at the highest graphics settings, are a little rough. You’ll see the landmarks such as the capital and the Mage Tower from far away, and they’ll definitely make you marvel. Fast travel helps, but because of the countless times you’d return to towns to finish objectives or visit merchants, you’re bound to experience some tedium.Īt the very least, you can count on the visuals - at least from a distance. Your character’s jogging animation is barely quicker than that, so you’re moving at a slow pace that’s just unbearable. Worse, your horse actually canters when you’re inside towns or major hubs. You can use your horse to get around faster, but it can lead to janky moments when your character or mount gets stuck because there’s a small obstacle in the way or you can’t hop off ledges. Your hero simply jogs instead of runs, and pressing the shift key makes you walk. Although the world map is broken down into sections with dirt roads, streets, bridges, and crossings, perhaps the most egregious problem concerns movement speed. ![]()
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